Sebastian Szczepański
  • blog
  • contact

bytes & beyond

Notes from making things understandable.

Technical writing about algorithms, geometry, and the small decisions that turn abstract behavior into something you can inspect.

  • Introduction to ray casting in 2D game engines, featuring mathematical algorithms and optimization techniques for game development
    Saturday, December 23, 2023

    Introduction to ray casting in 2D game engines

    Ray casting is a fascinating concept that isn't overly complex to grasp. However, finding high-quality learning materials on the subject can be a challenge. We'll delve into the mathematical aspects, making it easy for you to integrate into your future projects...

    • math
    • ray-casting
    • 2d
    • game-engine
    • dev
    ->
sszczep.dev

Practical software for systems that have to work.

Software products, protocol tooling, and hardware-adjacent systems built by Sebastian Szczepański.

[email protected]
  • Busloom ↗
  • Writing →
  • GitHub ↗
  • LinkedIn ↗
Prism Sebastian Szczepański / NIP 9271980179 / REGON 545531735
ul. Turkusowa 20, 66-200 Świebodzin, Poland

© 2026 Sebastian Szczepański
All rights reserved.